My wife and I bought a Samsung internet-ready TV a few months ago. We were shocked by the quality of the shows we were watching, especially HD TV shows. We have had HD for years now, but it took this TV to illustrate how amazingly clear and precise the technology is. In fact, we were kind of disappointed when watching some shows because they looked just like the soap operas: you could clearly tell the actors were on a set, which served to downplay the realness of the show. We've since gotten used to the TV, but those first few days with it were a startling revelation. We just couldn't get over how realistic everything looked.
One of the major software companies in the entertainment creation space is called Autodesk. This company manufactures software that is used in architectural, manufacturing, and creative arts industries. You may have heard the word "CAD" before. The acronym stands for Computer Aided Drafting, and AutoCAD--Autodesk's CAD software program--is the industry leader. Their relatively new architecture software--Revit--is quickly becoming the de facto standard for architects as well.
But you may not have heard of some other Autodesk software that is probably every bit as industry-utilized as AutoCAD. The product? Maya. The uses? Well, nearly all movies, games, TV shows and commercials that use photo-realistically-created models and animations were most likely made using Maya.
There are other 3D modeling software packages that are popular as well: 3DS Max, Mudbox, and Softimage come to mind. These are also owned by Autodesk, as is a rigging package called MotionBuilder. Some niche players that are not owned by Autodesk are Blender (an open source package), ZBrush, and Cinema 4D, to name a few. However, taken together, all of these non-Autodesk products and their cousins represent no more than a fraction of the industry: such is Autodesk's grasp.
What is rigging, you ask? Rigging is the process of giving a 3D character its "bones" and applying a technique called inverse kinematics (IK) to make the character assume poses and engage in various motions such as running or walking.
Autodesk entertainment creation software is incredibly sophisticated, with bundled in physics, animation, IK, particle system, and lighting software. Some programs even include their own programming language so that the animation events can be scripted.
Now here's what's really cool: Autodesk is very committed to education. As such, the company has offered nearly all of its software for free with a three-year license, to educators and students. The software packages offered include the majority of industries Autodesk targets. This free software is the full version, but Autodesk warns that the software is for educational purposes only. Additionally, Autodesk provides streaming video tutorials, and a variety of other training assists to help people come up to speed on the software. You can visit this site to find out more about the program.
I have taught 3DS Max and Maya for the last couple of years now, and if your students are like mine, I think you'll find they are crazy for this software. They want to learn it, which drives them to seek out tutorials on it to refine their knowledge. Additionally, the software easily navigates students toward the underlying academics required to accommodate the full breadth and depth of its capabilities: mathematics and technological reading, to name two.
There is one problem: You cannot install this free software on classroom computers: you must buy a license for each computer that will run the programs. Even here Autodesk has made some inroads, in terms of academic licensing. This class of software is very expensive: on the order of thousands of dollars. But Autodesk has (graciously, I think) bundled their software into two basic groups: CAD/Architecture and Entertainment Creation, and offered them as relatively inexpensive bundled applications for use by schools.
This upcoming school year I plan on using Maya, MotionBuilder, Mudbox and Softimage in my classes to augment my game programming sections.
Here's why: Lots of students think they want to be a game programmer. Why? Because they play the games a lot, think they're fun, and can't imagine how much more fun it would be to program them.
However, once a kid learns what the C++ language is like--or, to be less language-specific: programming in general--many of them become turned off to the software engineering aspect of the industry. But they fall in love with with another equally as important aspect: 3D modeling and animation: which is where the Autodesk products come into play (no pun intended).
Now here's the thing: This software is no walk in the park to learn. Take a look at the Maya and Mudbox interfaces below and you'll quickly see this software doesn't look anything like Microsoft Word or Excel, or Facebook or Gmail. Pretty sophisticated stuff.
Autodesk Maya 2012 User Interface (UI)
Autodesk Mudbox 2012 UI
I am not a subject matter expert (SME) in these technologies. Unless you work with the products every day, I'm not sure you could be a SME--given their sophistication. But that does not deter me from offering it to kids and helping them understand not only how to use the software, but why it's important to the industry. I think that industry tie-in is essential: it gives kids ownership: it is the value proposition they're looking for. It's not just math for math's sake: it uses geometric math to create cool animations. It has practical significance in the after high school world: you can get a job doing this stuff.
This industry tie-in brings home the relevance you're trying to get across: "Look, we want you to go to college, get a degree, and then find a job in which you're using what you were taught. We don't want you living in your mom's basement, we want you to be a productive tax-paying member of our society."
I use a lot of streaming, distance learning to augment my classes. One of the bigger players is called Digital Tutors (DT - see screen shot of opening website page below).
Digital Tutors opening website page
I have found DT's content to be superior in quality. The people who craft the lessons are certified by Autodesk, and they are all very, very good teachers. I spend my summers getting acquainted with the software, and becoming familiar with the new upgrades. I use DT heavily in this work.
Another site I like a lot is called 3D Buzz. Jason "Buzz" Busby and Zak Parrish--the two primary educators--offer quite a bit of free content on this site, material you can use in the classroom to help students understand how the software works. One of the practical elements of the 3D Buzz site is that Buzz and Zak tell you how things work in the industry: what to expect. Here's a screen shot of the 3D Buzz website:
3D Buzz Website
I have found that about 50% of my students become turned off with writing code--which is fine, better in class than in a job--and turn to the 3D modeling and animation programs. Many of my students go on to college, declaring a major in the subject.
Here's the point: Autodesk has met you half-way. They have put tons and tons of great free software at your fingertips. They have provided tutorials, examples and a variety of other curriculum and teaching methodologies. But at the end of it, it's up to you to make the decision to go forward and teach it.
This is where I've run into every kind of excuse there is: "I'm just not technical like you," is the predominant one.
But I wasn't technical when I first started learning Maya. I didn't know a UV from a CV (both 3D modeling and animation terms). I had to learn it the same way you learned it: from the ground up. And I learned everything I know today (which isn't anywhere close to being complete) from DT and 3D Buzz.
She didn't like writing code, but she soon discovered Autodesk Maya. I tasked her with modeling one of our culinary arts teachers, a great guy from Germany (hello Chef Schaaf). In the ensuing months she took head-on and side-on photographs of Chef Schaaf and, using them as reference images, began creating him in the 3D world. In doing so, she filled in missing blanks in her Maya education with online tutorials and YouTube videos (even Autodesk uses YouTube for its instructional video delivery mechanism). She'd spend all class time sitting at the computer, deeply engrossed in her modeling efforts.
When it came to putting hair on Chef Schaaf and creating realistic eyes, she got pretty firmly stuck for a several week-long period. Remember that I was not anywhere close to being able to provide her the kind of in-depth instruction she needed. She went through a significant web hunt, looking for SMEs who had been there, done that, with respect to generating Maya hair and eyes. She found them. In fact, she often found conflicting information and had to go through the process of differentiating truth from error.
Nearly three months into the spring semester, she finally cracked the eye modeling difficulty, successfully creating photorealistic eyes.
She graduated high school last year with the intent of going to college to study 3D modeling and animation. She's incredibly smart, quite gifted and will make a wonderful teammate on any team anywhere. I'm quite confident she'll ultimately wind up managing a team of professionals.
This is just one success story Autodesk has been responsible (at least in part) for creating. Had the software not been available to her, she would doubtless have gone down another path.
If you're looking for a way to bring modern, high-tech, incredibly cool software into your classroom, I think you could do no better than turning to Autodesk for assistance.



